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Pick one place right outside Another important thing to have ready is an emergency plan. Centers for Disease Control and Prevention (CDC) website, amid fresh paranoia WebToggle navigation. Sounds like your basic earthquake or tornado emergency plan, right? A decade-old guide to preparing for a zombie apocalypse has resurfaced on the U.S. And world war z is trending with the CDC. (Yes You Read That Right), The CDC Shared Tips for How to Survive a Zombie Apocalypse Heres Why, The CDC is Giving Advice on Preparing for a Zombie Apocalypse. It used a popular cultural reference to zombies to promote preparedness for different emergencies and disasters. Hey, Nostradamus has been right about other stuff. Take Action Be prepared to protect your familys health and well-being until help arrives. Stay up-to-date on the biggest health and wellness news with our weekly recap. Just a creative way for the CDC to teach people real emergency preparedness tactics by applying them to something that is bound to get our attention zombies. Follow the instructions for disabling the ad blocker on the site youre viewing. You can review and change the way we collect information below. Yahoo! If you need to go back and make any changes, you can always do so by going to our Privacy Policy page. In actuality, the CDC leveraged 2011 interest in zombies to educate people on disaster preparedness (and virus outbreaks). US residents can opt out of "sales" of personal data. We charge advertisers instead of our readers. News Canada], The CDC is Giving Advice on Preparing for a Zombie Apocalypse. You couldnt get your hands on certain things, he says. Actual zombie preppers, however, were critical of the CDCs advice, saying it fell short in a specific way. Have you used CERC in your work? Under its section for Center for As it turns out, what first began as a tongue-in-cheek campaign to engage new audiences with preparedness messages has proven to be a very effective platform. This is an image showing the logo for the Centers for Disease Control and Prevention in Atlanta on Oct. The Centers for Disease Control and Prevention has created Ready Wrigley to provide parents, guardians, teachers, and young children with tips, activities, and a story to help the whole family prepare for emergencies. Cookies used to track the effectiveness of CDC public health campaigns through clickthrough data. Reply is taking zombie preparedness seriously, the CDC's blog dates back to 2011 preparedness via 'zombie preparedness.'" Similar to planning for a flood or other emergencies, the CDC notes that families should determine a location outside of the home where everyone can regroup. By subscribing, I agree to the Privacy Policy and Terms of Use, 2023 EHM PRODUCTIONS,INC. Why not add a According to a long dead seer, this is they year people will finally need the zombie preparedness tips the Centers for Disease Control and Prevention has been maintaining as a 2011 marketing strategy. CDC zombie preparedness tips resurface amid Nostradamus predictions. The Bay Area news station noted that a French physician known for his collection of prophecies apparently believed that the zombie apocalypse was coming, among other predictions for 2021. Wonder why zombies, zombie apocalypse, and zombie preparedness continue to live or walk dead on a CDC web site? asks the guide, which was developed in 2011 as a marketing gimmick and an attention-grabbing one at that. Few young people: half-dead to give a start, the 16th-century astrologer wrote, ominously adding, Fathers and mothers dead of infinite sorrows / Women in mourning, the pestilent shemonster: / The Great One to be no more, all the world to end., To prepare for that bloody, flesh-eating worst, the CDC page links to various Zombie Preparedness Products, including a downloadable zombie preparedness graphic novel a printable poster of an undead-looking, leering person with very dirty fingernails and tips for educators looking to plan zombie-related lessons. It sounds crazy, but just in case, the CDC has updated its website's "Zombie Preparedness" section - which it launched in 2011 - to advise people on how to prepare for disasters or emergencies ya know, like fighting off the undead. which boils down to having an emergency stash at home of food, water and first aid supplies to last at least 3 days. Thank you for taking the time to confirm your preferences. Concerns about a zombie attack are not the only reasons to keep such And world war z is trending with the CDC. The page has lesson plans and activities for classrooms, a Zombie preparedness graphic novel, and more.
Expansion and encounter with the Hybori (15,000 BC)Īdvancing still their frontier, they first encountered the wandering Hyborians circa 15,000 BC. Īcheron soon broke off Stygian control, though it remained Stygian in culture. The claim of Acheron being set within the Shem-Stygia region on an ancient map was considered an error from the map-maker. The capital, Python, was likely set in southern Nemedia, possibly on the plain north of Hanumar though it could as well be located in Aquilonia. the ancient kingdom of Acheron was founded by a northern offshoot of the Lemurian survivors, Stygians from Khemi, who established an outpost at the embouchure of the Tybor and expanded up-river, while enslaving or destroying the small unclassified tribes it encountered. History Foundation and early years (15,500 BC)Ĭirca 15,500 BC, thousand years after the Great Cataclysm. 1.2 Expansion and encounter with the Hybori (15,000 BC).1.1 Foundation and early years (15,500 BC).Īt its high point, circa 13,000 BC (before its Fall), Acheron went from the Western Ocean at south to the territory of the Gundermen and Cimmerians at north, bordered at southwest by the Zingg settlements, at west by the Bossonians and the Shirki, at west (from north to south by the Aquiloni, the Nemedi, the Corinthia, and the kingdoms of Ophir and Koth. The empire thrived from 15,500 BC to 13,000 BC, a period known as the Age of Acheron. The Nemedian Chronicles Īcheron was an ancient and now fallen civilization of early mankind, a sorcerer-riddled ancient evil nation of purple towered cities. But of all that were told, none had the power to terrify and entice as that of. The legends of necromancy, and legends of treasure long buried and all but forgotten. Three thousand years after its fall the races of the Hyborian world would only dare to speak of ancient Acheron in hushed tones of whispered fear. For twenty five centuries, purple towered Python, crown city of the Acheronian Empire, held court in a reign of terror. This is all just off the cuff, but I hope you can see where I'm going with it.Know ye, O Prince, that in the centuries after the Great Cataclysm, more than five thousand years before the rise of The Hyborian Age, thrived a kingdom forged by sorcery and suckled on evil known as Acheron. The result will be a height map given significant granularity by Howard's own mostly-whitespace paper map, with select intervention to correct for obvious flaws in the method. Likewise, where rivers are, it can be manually lowered. In situations where Hyborian national borders coincide with where mountain ranges are mentioned, the "contrast" in the vicinity can be manually raised along the appropriate vectors, effectively drawing upward the height map as if plucking at a bed sheet. Second is the presence of superfluous data, such Howard's traced overlay of the real world. First is a lack of any significant sign of mountains. There will be two critical issues with the Hyborian map. Even with the lightest touch, it might provide useful numerical results, lending the Hyborian data a vague similarity with the world to come. Optionally, interpolate that map data with actual height maps of Earth. Now you have something akin to a height map, albeit not representative of anything in particular - i.e., no Hyborian landmarks, just random height data. Then play with contrast and such to bring out a meaningful level of difference. Obviously, scan Howard's maps as finely as possible. Here's my layman's conception of how it would work: I've seen some impressive results from the Middle-Earth DEM Project, using Outerra to programmatically generate realistic landscapes from height maps, which makes me wonder whether such a procedure could work here, perhaps using the fluctuations in Howard's paper and ink to numerically tease out a different landscape from an actual map of Earth. Essentially, I anticipate that every bump and fiber and smudge of Howard's original maps can now be matched to coordinates in some shape or form. Are these attempts at creating an Hyborian Age globe available somewhere? What is the status of the effort? It sounds like the parties involved understand the geometry of mapping, as well as the maps Howard traced from, and so with today's computers it should be a snap to formulate the most accurate interpretation yet. Further upgrades include improved filtering, new distortion algorithms, 3-band resonator, frequency shifter effects and an optimised DSP chain to ensure a tight sound with low CPU overhead. The hi-hat and cymbal models now use anti-aliased oscillators for a sweeter sound. Modulation and velocity controls are now ultra simple to set up.Įxtra large easy-to-hit sliders and clearer labelling simplify your drum design process Upgraded Synthesis DrumSpillage 2 adds new synthesis controls and significantly upgraded sound quality across the board. Whilst keeping the version 1 aesthetic intact we've tightened up the overall structure and improved workflow. New UI DrumSpillage 2 features a brand new user interface design. Generates a huge range of electronic percussion from sub-bass to snares. FM Percussion - A mini FM synth in itself. Noise Drum - 4 band pass filtered noise oscillators with variable Q, pitch and lo-fi effects. Generates dense inharmonic sound clouds and glass-like timbres. Membrane - Modelled after a suspended metal membrane. Cymbal - Rich source of metallic cymbal and percussion timbres featuring dynamic filter control. Hi-Hat - Sweet closed and open hi-hat timbres with precision control over oscillators, noise and dual-filters. Fully tuneable with unique flam and presence controls. Clave - Dual oscillator + noise combination. Hand Bell - Modelled bell sounds with overtone, edge, filter, partials and q controls. Synth Clap - Synthetic hand clap with control over noise source, clap speed and ambience tail. Wood Drum - Flexible wooden drum model delivering natural and synthetic timbres from rim-shots to congas. Fully customisable from classic TR sounds to modern snare timbres. Snare Drum - Snappy electronic snare model. Bass Drum 2 - Solid analog sounding kick drums with full control over pitch, decay and transient attack. Bass Drum - Dual oscillators, multiple waveforms and FM enabled. The models implement a variety of synthesis techniques including classic analog, physical modelling and FM synthesis. This should take no longer than one business day.ġ2 / Synthesis Algorithms DrumSpillage is a model based drum synthesizer plugin for Mac OS X featuring 12 exclusive drum models capable of synthesizing a diverse range of electronic percussion sounds. Once your status as a registered DrumSpillage user has been verified we will add your DrumSpillage 2 serial number to your account and notify you via e-mail. You will be asked to email your serial to our support so AudioSpillage can confirm it is valid. This is an upgrade version of the for registered users of DrumSpillage. Upgrade from DrumSpillage to DrumSpillage 2. Drumspillage 2 Multi Model Drum Synthesizer For Mac.
Source: Windows Central / Double Fine Productions (Image credit: Source: Windows Central / Double Fine Productions) Although, I'm glad that you can't smell some of the levels. For every sense, Psychonauts 2 is absolutely gorgeous. Double Fine leverages ray-tracing and HDR effortlessly to elevate the game's presentation, adding an extra dimension for players with new-gen hardware. It's no slouch on the Xbox Series S either, outputting the same frame rate albeit at a reduced resolution. The cherry on top of this visual psychic sundae is that Psychonauts 2 runs flawlessly at 60 FPS with HDR and 4K resolution support thanks to the power of the Xbox Series X. The game also features an eclectic soundtrack containing multiple genres of music to compliment the setting of the levels, complete with remixes of Psychonauts 1's soundtrack to tickle a fan's nostalgic funny bones. Psychonauts fans will be pleased to know that the entire voice cast of the original game has returned to reprise their roles and they sound just good as they did back in 2005. The audio presentation is also top notch, with superb performances of the voice cast bringing the characters' personalities to life. Source: Double Fine Productions (Image credit: Source: Double Fine Productions) With bright colors, meticulous attention to detail, and memorable landmarks that give the impression that you have entered a futuristic world where psychic powers are the norm. The segments where you are exploring the real world are just as impressive. Those are just the first two levels, and I dare not describe the rest of Psychonauts 2's levels because I don't want to spoil the surprises - they have to be seen to be believed. And the next level, I was spelunking through the mind of a gambling addict whose memories of a hospital have been warped into a paradoxical casino/hospital hybrid. On the first level, I was platforming through the twisted mind of a dentist where the walls of a normal office mutated into masses of teeth and gums. The devs go to town on showcasing the inner workings of a person's psyche using all sorts of surreal metaphorical imagery, music cues, and even gameplay mechanics, creating rich dreamscapes that defy the imagination. At times I felt I was watching a big-budget Pixar or DreamWorks movie, given how expressive and detailed the character designs are.īut Double Fine Production's knack for visual creativity really shines when you telepathically tap into a person's mind. This speed should be faster than your inner voice can "read". You should be straining to keep up with the speed of the words flashing by. If you have high comprehension, that probably means that you need to set your base rate higher and rerun this test again. You shouldn't expect to understand everything - in fact, more likely than not you'll only catch a couple words here and there. Now, read that passage using spreeder at that base rate.Īfter you've finished, double that speed by going to the Settings and changing the Words Per Minute value. We've defaulted to 300 wpm, showing one word at a time, which is about the average that works best for our users. Your base rate is the speed that you can read a passage of text with full comprehension. To train to read faster, you must first find your base rate. Load a passage of text (like this one), and the software will pace through the text at a predefined speed that you can adjust as your reading comprehension increases. With the aid of software like Spreeder, it's much easier to achieve this same result with much less effort. Even if at this point full reading comprehension is lost, it's exactly this method of training that will allow you to read faster. This works because the eye is very good at tracking movement. You read through a page of text by following your finger line by line at a speed faster than you can normally read. In the real world, this is achieved through methods like reading passages using a finger to point your way. The solution is simple - absorb reading material faster than that inner voice can keep up. However, it is entirely possible to read at a much greater speed, with much better reading comprehension, by silencing this inner voice. They can only read as fast as they can speak because that's the way they were taught to read, through reading systems like Hooked on Phonics. It is their inner voice that paces through the text that keeps them from achieving higher reading speeds. Most readers have an average reading speed of 200 wpm, which is about as fast as they can read a passage out loud. Speed reading is the art of silencing subvocalization. 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See how some of the subpackages can be used for working with physical units and constants, cosmological calculations and observation planning.Īstropy is a community-driven Python package containing many toolsĪstronomy and astrophysics, from observation planning, data reduction and data analysis to Discover some of the capabilities of Astropy sub-packages. |
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